Personal information

Contact Information
Name: Sebastian Mollet
Birth: date 05-07-1987
Birthplace: Tilburg, Netherlands
Nationality: Dutch

Languages
Dutch, native
English, fluent

Education
2007-2016
Bachelor of Science, Game Architecture & Design, NHTV, Breda

2003-2007
MBO, level 4, Multimedia Design, Sint Lucas, Eindhoven

1999-2003
VMBO-T, Heerbeek college, Best

Skills

3D Modelling
Hard surface and organic
High and low polygon
3D sculpting
3D Optimisation and retopology
Procedural modeling
UV Generation and editing
Texture baking and creation

Normal Map baking and editing
Rigging
Skinning
Animation
Shader set up
Lighting
Rendering
Video Editing

Sound Editing
UI Design
Concepting
Game Design
2D Design
Web Design
Drawing

Experience

Maya
Houdini
ZBrush
After Effects
Photoshop
Painter X

Krita
Flash
Illustrator
XNormal
Crazybump
Roadkill

Audacity
Unity 3D
UDK 3
Particle illusion
Tortoise SVN
World Machine

Work experience

April 2018 – Present
Online Map analyst – Lionbridge – Freelance

August 2015 – February 2018
Visual artist – Internship NHVT at GDM followed by

Lead artist – Graduation project NHTV at GDM; subject: Procedural Modelling in Houdini

Art Director at Global Design Mainframe (GDM)/ Gogo Games)
Responsibilities:
All art related tasks including but not limited to: Making 3D animations (model, rig, skin, animate), web design and digital art assets, print ready material for business cards and logos, writing concept documents for apps, game design, prototyping, art pipeline research, building Unity ready optimised assets for Oculus VR, PC and mobile devices. Cleaning and fixing 3D models. Building Unity scenes and setting up lighting. App UI Flowcharts.
Conduct meetings with clients
Reviewing / Rewriting documentation
Reviewing, selecting, interviewing and supervising art interns
Teaching 3D modelling, 2D design, UI Design,
Teaching Maya, Zbrush, Illustrator, Photoshop

2006-2015
Lead designer of The Hidden Eye game at Gamelab NHTV-Breda
Responsibilities: game design, mechanics, controls, level design, 3D modeling
Client: De Uitvinders

Lead designer of Sadisfire at Gamelab NHTV-Breda
Responsibilities: game design, game mechanics, controls, level design, story

Bug tracker at ludology classes testing and Quality Assurance (QA), NHTV-Breda
Responsibilities: finding, analysing and classifying bugs for a sports game in development.
Bug tracking software: Mantis

Multimedia Designer RIVER-lab at Radboud University Nijmegen
Responsibilities: web design, 2D design, building 3D environments for RIVER-lab,
creating a 3D animation that visually explains how RIVER-lab works

Personal Qualities
Dedicated, fast learner, creative, excellent problem-solving skills, professional, able to work independently and in teams, friendly personality.

Interests
Movies, video games, game development, digital art, cooking, philosophy, mechanics.