Rigged and animated 3D model - Maya
Authors / credits
Rig and animation by Sebastian mollet
Model by Neville Marcinkowsk
A simple animation rig with reverse foot controls animated with a walk cycle.
To keep any movement distance animation correct in relation to model scale, multiply the traveled distance by its scale.
To keep the same animation distance but change the scale of the model, multiply the animation speed with the inverse of your model scale.
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