Game model, rig, animation, skinning
Note – Unfortunately this project is under Non Disclosure Agreement and therefore I cannot show it’s full extent. For now I can only show the rig, and I will put up a video of its functionality soon.
As part of a project I built a quadruped animation rig for a 3D model, skinned it and made an idle, running and turning animation for it in Maya. I set up a testscene in Unity where the animations can be controlled with a gamepad joystic.
All legs have IK/FK blending options and reverse foot controls, the hips/shoulders have a pseudo IK/FK system without blend.
Authors / credits
Sebastian Mollet – Rigging, Skinning, Animations, Unity integration.