Procedural Track Generation

Curve based procedural track level generation - Unity - HoudiniEngine for Unity - Houdini


A prototyping tool built in Houdini for HoudiniEngineUnity to procedurally generate race track level geometry within Unity.
The tool can be loaded into Unity as an asset, running Houdini Engine in the background
Generation and settings can be adjusted within Unity through the asset UI.
The generated track can immediately be tested by pressing the play button.

What it does:
– Generate clean geometry for road, land, tunnels and bridges.
– Generate proper UVs for all geometry
– Applies test material to generated geometry
– Generate collision models and settings
– Applies color codes per object type
– Optimizes land geometry to decrease polygon count

Authors / credits

Sebastian Mollet