Modular Asset Design

Level Design, Modular ,UDK


Whitbox level geometry created by a level designer had to be turned into modular reusable assets, that could later be turned into beauty assets.

In the images you can see the original BSP geometry, the modular assets I created, and how together they form a completed asset.

My role was:
Creating assets, shaders and creating full packages ready to be integrated, as well as aiding the world building process in UDK

Authors / credits

Level Designer: Stefan Filff

Team Tesselate:

  • Steven Jupijn
  • Benjamin Vlainic
  • Bas Dekkers
  • Robin van As
  • Jeff Dronkers
  • Sebastian Mollet
  • Yannick Selanno
  • Viktor van Onzenoort