Modular Asset Design
Level Design, Modular ,UDK
Description
Whitbox level geometry created by a level designer had to be turned into modular reusable assets, that could later be turned into beauty assets.
In the images you can see the original BSP geometry, the modular assets I created, and how together they form a completed asset.
My role was:
Creating assets, shaders and creating full packages ready to be integrated, as well as aiding the world building process in UDK
Authors / credits
Level Designer: Stefan Filff
Team Tesselate:
- Steven Jupijn
- Benjamin Vlainic
- Bas Dekkers
- Robin van As
- Jeff Dronkers
- Sebastian Mollet
- Yannick Selanno
- Viktor van Onzenoort