3D Game Model, Normal mapped
Built using internet pictures and a PDF of the owners manual as reference. I never had access to the real thing and was unable to get specific measurements for the model at the time of building. Measurements were eyeballed and cross-referenced with comparable kart models.
Both a high and low polygon model were built using a mix of different modeling techniques for different parts including Nurbs, Subdiv and box modeling.
Because of the proximity and some intersection/overlap between parts normal maps were baked separately for each part, and later combined.
Diffuse texture was created by hand based on a low resolution image of the body sticker graphics.
Authors / credits
Sebastian Mollet – High polygon model, Low polygon model, Textures, UVs.
Sodikart – Kart design